![]() Once the texture is packed, you would ideally also keep the meta-data about the image that you can feed into your engine so that it is aware of what sprites map to what parts of the image - writing a general solution for this is also impossible (since people all do this differently.) Ideally, like I said above, the metadata would be exported as XML, then it could be transformed with XSLT to a desired format. ![]() But you really need an automated script with lots of fidelity when you're dealing with a huge bulk of frames organized in a non-standard way (that is to say, there is no widely accepted standard way of organizing the frames of a rendered isometric image and so constructing a general solution for that is incredibly difficult.) Texture-packer etc are good for small sprite-sheets or sets of sprite-sheets. Using Texture-packer (or any command line utility) would make doing this incredibly tedious - they do not map in a compatible fashion to the directory structure I had to use, the naming conventions used etc. What we’re doing in the generateFrameNames functions is defining the prefix, suffix, and range of dynamic information that defines each frame. That's over several thousand frames that need to be compiled into individual sprite-sheets (on a per action basis.) Each frame in our spritesheet has a name, in this case the original filename that composed that particular frame. Each frame was rendered into a separate png. Each character was rendered at 8 different angles for ~13 different actions. For example, my use case was transforming a bunch of rendered images (for an isometric game.) ![]() stable version portuguese TexturePacker Pro 4.5.0 RapidShare SkyDrive last version 10.12.4 TexturePacker Pro 4.5.0 10.10.1 buggy codeandweb. For this particular project, the textured layer goes over the color layer, while other projects may require the texture to be printed first, followed by a full coverage white layer, and then the final color layer. CodeAndWeb TexturePacker Pro 4.3.1 (x86/圆4) 82.8 MBCreate sprite sheets and export them to the file format most suitable for your project with this straightforward. However IMO it still lacks the fidelity you get with Python and Wand. Below: Two files are combined in this example to make a textured print. ![]()
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